C4D Tips
Render Settings In Cinema 4D R10
by admin on Dec.05, 2010, under C4D Tips
In this small tutorial I will cover the basics of how to set up your render settings in C4D R10. This is the way I prefer, I am sure there are other ways and other settings to experiment with and I encourage you to do so, this is what works for me. This method will give you nice high quality renders without killing your PC or waiting several hours to render! I am running these settings and have designed several high quality 300DPI c4d abstract renders on my Duo Core 3GB ram system in under 10 minutes.
So if you are still with me, let’s get started:
1. Open your Render Settings
By using that image or hitting ctrl+b on your keyboard.
2. You should now have this open: Continue reading “Render Settings In Cinema 4D R10” »
Signature Oracle C4D Bubble Pack2
by admin on Dec.05, 2010, under C4D Tips, Photoshop, Resources
Signature Oracle C4D Bubble Pack

This is a new pack of 32 Cinema4D high resolution bubbles created for your background effect. All have the black backgrounds romoved. If you want the black background let me know, or simply add it in Photoshop under the bubble layer.
Please, do not reshare my c4d’s in your psd, brush or c4d pack
without permission.
Signature Oracle C4D Bubble Pack
by admin on Nov.30, 2010, under C4D Tips, Digital Art, Featured
Signature Oracle C4D Bubble Pack

This is a new pack of Cinema4D high resolution bubbles created for your background effect. All do not have the black backgrounds included in the images, best viewed with it but I find using them in current artwork without the black best. If you want the black background let me know, or simply add it in Photoshop under the bubble layer.
Please, do not reshare my c4d’s in your psd, brush or c4d pack
without permission.
Creating an Abstract C4D Render
by Hoof on Jul.21, 2008, under C4D Tips
Creating an Abstract C4D Render
This Cinema 4D tutorial will explain how to create abstract renders like these:
Let’s begin by opening up your Cinema 4D Program
1. Press F5 to open multi-paned all views window. Your display should have split into four sections.
2. Now select Objects > Create Spline > Linear. We will randomly draw shapes in 3 of the 4 windows. There are two ways you can open and create your spline.
You should have something like this after drawing your objects in the three windows. The numbers are the order and windows I created my shapes in.
3. Press F1 to go back to the main view. We will now add a Loft NURB for our object to take on some shape.
After F1:
Adding a Loft NURB:
Now look on the right side in your object tree manager, you should see this:
Click on the first Spline, then hold your shift key and click on the other two splines. They should all turn white (or whatever your highlight color is). We need to move all three under the Loft NURB, to do this simply drag them to the Loft NURBS and when you see the down arrow release. If done right it should look like this:
We now have a basic shape or a blob is more like it. We need to create the spikes from this mess. Here’s how:
Before we continue with creating spikes there are some vital tools we need to be familiar with as we will use them in the next several steps.
Your object move tool. Click and hold then move your mouse up, down, left and right to position your object in the window.
Your object zoom tool. Click and hold your left mouse button, and move the mouse left and right to zoom in and out.
Your Rotate or camera angle tool. Click and hold, as you move your mouse around it rotates your object’s position and angle.
Experiment with those and find a good position and angle for your object, when you get something you like position the object in the center.
Creating Spikes:
4. Click on your Loft NURBS in the object tree manager, Now press “C” to make it editable.
Here’s the fun/money part! Turn on your Polygon Tool > then right click the object in the main window > and select Extrude Inner
Click on your object and move your mouse to the right or left slightly…go easy at first.
Continue until you see some spikes starting to form. Now, click on a different part of your object and repeat until you see spikes forming.
Use the tools we went over previously to rotate, zoom and move your object.
5. Reposition your object and continue with the extrude. Keep repeating this process until you get something you like. Here is my result from this process:
6. Add your materials and render steps:
You can add stock/default materials by selecting one and dragging it to your Loft NURBS layer.
You can search for a tutorial on how to make your own materials and I might follow up with my own tutorial for this. The more advanced or more you add the rendering process can significantly slow down the process.
Adding Stock/Default Materials
Those are my stock materials, experiment and find what works best for you. I used a Danel for this tutorial.
7. Rendering: Go to toolbar > Render > Render Settings and set the following:
Also be sure to change your “Output” my preference is to set it at 1024×768.
All that is left to do is Render to Picture Viewer > Save and add your effects in Photoshop..Optional of course but can really enhance your Render.
How to remove the Black background on C4D
by Hoof on Jul.08, 2008, under C4D Tips, Photoshop
C4D Render Tutorial Photoshop Tips and Tricks
Part 1
Let’s first start with removing the ‘black’
background that was rendered from C4D:
In Cinema 4D we need to make sure we
save using the following settings:
1st go to your “Render Settings” and make sure to click the “Alpha Channel” on.
The format as Targa works for me, but feel free to experiment with others. I believe the TIFF format would work as well.
After you have created your C4D Render, and have “rendered to picture viewer” it is time to save. Use the following settings.
Here’s my saved render:
Part 2
1. Open Photoshop
2. Duplicate your Render
3. Switch to your Channels Layer View
4. Deselect the RGB layer and turn on your
Alpha 1 layer.
5. Click on your Alpha 1 layer and drag it to the
bottom left circle in the Channels window.
This will load the Alpha layer as a selection
6. Switch back to your Layers Tab
7. Hit ctrl+shift+I to invert the selection
8. On the dupliate render we made earlier
hit ctrl+x to cut the black and make your
background transparent.
That’s it! Now your render should look like this:
Related Blogs
- Related Blogs on Alpha Channel
- Picking colors
- MILG5 – Official Tutorial List
- Making of Part IV – Video
- Episode 073: Layers
- Related Blogs on c4d
- Related Blogs on Channels Layer
- Migrating ion channels
- WirelessNetView – a tool to monitor wireless networks…
- Create a Tattoo of your own for Second Life: Part 2 – Multi-colour
- Related Blogs on remove the Black background
- remove black background
- Related Blogs on Render Settings















